Weasel Words

A Book Log

June 22, 2004

It seems like just weeks ago that I was reviewing graphic novels by Joss Whedon and Grant Morrison, mostly because it was; but here I am again with another set — Joss Whedon’s Fray and Grant Morrison’s New X-Men: Imperial .

In my comments about Morrison’s first New X-Men volume, I remarked that it was too early to come to any judgments, as it felt like he was just setting the scene for a story. At least some of that story appears to happen in Imperial, and on the basis of that story, my verdict is: It’s okay. Morrison seems to be writing a bog-standard X-Men story, and while it’s very well-written, it’s nothing that stands out particularly far. I suppose that for X-Men fans, who’ve had to read a lot of dreck over the years, “superbly competent” is something to be grateful for; for the general reader, though, it translates into “skippable.” Of course, I have a weak spot for graphic novels, and I’m a bit worried that I might yet have come to a premature conclusion, so I’ll read on and report back.

“Skippable” also describes Whedon’s work. Fray (which, unlike the Tales of the Slayers volume, is a single long work) is set in the distant future of the Buffyverse, after magic has (mostly) left the world, and all that’s left is generic future dystopia. The eponymous protagonist is the heir to the Slayer legacy and will need to discover her power and overcome her literal and metaphorical demons.

On the evidence of his DVD boxed sets, Whedon is a creative genius; but whether it’s because he wasn’t trying hard enough or because his skills haven’t yet transferred to the graphic novel medium, very little of that genius is on display here. This is a perfectly adequate and competent comic, but it’s never more than that. As with the Morrison comic, this is worth reading if you’re a devoted fan of the source material, but of little general interest.

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June 10, 2004

Terry Pratchett’s A Hat Full of Sky is the most recent putatively-YA Discworld novel; unlike its predecessors, it actually has a bit of a YA feel to it. That’s not an impression I can quantify or back up with hard evidence, but the writing seems to be aimed at someone younger than the presumptive reader of other Discworld novels.

If I’d heard that before I read the book, I’d’ve been a bit worried — most YA books are terrible, and the best of them are those that, like Pratchett’s other YA books and Pullman’s trilogy, aren’t really YA at all. In this case, though, there’s no need for worry — while it’s not as good as Wee Free Men , this is a solid, above-average Discworld novel.

The comparison to Wee Free Men is particularly apt, because this is a direct sequel, with young witch-in-training Tiffany Aching once again featuring as the protagonist; apparently, Pratchett’s got a new Discworld subseries to sit alongside the Death, Vimes, Rincewind, and Witches subserieses. The problem with making Tiffany Aching into a full-on subseries protagonist is that she’s too similar to existing characters — she reads as a mix of (to a small extent) Susan and (to a large extent) Granny Weatherwax.

That’s not entirely a bad thing. Both Weatherwax and Susan are great characters who make for interesting stories; likewise with Tiffany. But because she’s the third iteration of the character type, Tiffany comes off as just another instance of that type, rather than as a unique character. More problematic, she’s not (in this book, at least) entirely believable. It’s one thing for an 11-year-old to be uncommonly wise, powerful, and perceptive; it’s another for her to be as wise, powerful, and perceptive as the legendary Granny Weatherwax. A young girl, no matter what her background and innate sensibility, isn’t going to have the same capacity for reflection, insight, and wisdom as a particulary wise old woman.

I suppose I can handwave Tiffany’s absurd coolness away with the excuse that it’s traditional for children in YA books to be talented far beyond their years — just think of Ender, who’s the least plausible awesomely cool child ever committed to paper — but it’s a bit of a bother nevertheless, particularly because I expect more from Pratchett than genre convention.

But whatever plausibility problems Tiffany has, it must be admitted that she does make for a great character, particularly with her entourage of Nac Mac Feegle (who, with familiarity, become less amusing than in the previous book, but are still far from tired and trite). Even though she’s a stereotypical Discworld witch, and the story of A Hat Full of Sky is a stereotypical Discworld witch plot, it’s still a damn fine story.

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June 8, 2004

Jo Walton’s first novel, The King’s Peace, was a book that I respected but didn’t like — I could tell that it succeeded at what it set out to do, but I wasn’t interested in reading a book of that sort (post-Roman Anglo-celtish quasi-Arthur), no matter how well done. Respecting a book without liking it is always a disquieting experience for me — I’m still bothered by not finishing that Gene Wolfe short story collection — so I was a bit hesitant about starting Jo Walton’s Tooth and Claw . As is typically the case, my hesitation was misplaced.

I’d not liked Walton’s first novel because it was in a milieu I was tired of; but there’s no way anyone could be tired of the setting of Tooth and Claw, because it’s wonderfully original and unique. The motivation for the book, an author’s note informs us, is to create a world where the conventions of Victorian sentimental novels are laws of nature. Which means, in this case, that the characters are all dragons.

The surprising thing about this novel is how well it works on all the levels on which it needs to work. On one level, it needs to work as a Victorian novel, complete with blushing maidens, a somewhat rakish city to contrast to the dowdy countryside, a slightly venal parson, snobbish noble patrons, and lots of concern about weddings. On another level, it needs to work as a piece of science fiction, complete with plausible world-building, characters who make sense on their own terms, and enough originality not to feel like England with the serial numbers filed off. Combining these two elements is not an especially easy task, one would think.

But not only does this book succeed at both, but the combination of the two elements make for a novel that’s deeper and more interesting than either Victorian pastiche or intelligent-dragon world-building would be on their own. This is, in short, a superb novel, both fun to read and possessed of literary virtue, great writing, and insight into humanity. If the premise sounds at all interesting to you, go read it.

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June 1, 2004

It occurs to me that it’s probably not kosher to treat graphic novels as if they’re purely written works, and that referring to Grant Morrison’s New X-Men: E is for Extinction or Joss Whedon’s Tales of the Slayers without any reference to whoever it is that drew the pictures is to give an incomplete attribution. So I’ll offer a pro forma apology here to all the artists I’ve slighted, but I’ll continue to slight them, because when it comes down to it, I don’t read comic books for the pictures; I read them for the writing.

Joss Whedon, of course, is a damn fine writer. The thing is, normally he’s writing for television. I was a bit apprehensive about buying a comic book set in a TV-show world, because... well, because they generally suck. The vast majority of Star Trek and Star Wars fiction out there are terrible, and even the ones that aren’t overtly bad read distressingly like fan fiction. But in this case, I figured it’d be okay, because 1) it was written by the original creators (Whedon writes several of the stories in the book; other writers of Buffy (and one actress) write the rest) thereby avoiding the fanfic nature, and 2) it doesn’t focus on the characters from the show, so feels less like a derivative knock-off and more like an independent work that happens to be set in the same mythos.

Really, Tales of the Slayers feels like one of those digressive volumes of The Sandman, where Morpheus appears in different times and settings throughout history, but the story isn’t part of any larger arc — think Worlds End. Like those volumes, Tales is a series of disconnected vignettes set in a larger mythic universe, each with a common plot element — in this case, the Slayers. In each story, some historical Slayer appears and engages in a bit of plottery. The variety in setting and style is a strength, as it’s interesting to see Whedon’s Buffyverse extended in new directions. Unfortunately, each of the stories is too short to really deliver any strong impact. For fans of the show, this is an interesting and non-guilty read, but it doesn’t rise to any level higher than that.

Where Joss Whedon had the obstacle of writing a book set in a TV universe, Grant Morrison had a different problem: He had to write a book set in a mostly-trashed comic universe. I haven’t read a real, mainstream Marvel Universe book since the 80s, because they got more than a bit weird in the 90s; as a result, I was reluctant to read one now, because I have no idea what the continuity is like. But I read that Morrison’s run on New X-Men was both good and self-contained, so I figured I’d give it a go, pretending that (like the Ultimate books) it had no necessary relation to past continuity, and that referred-to past events had never happened on-screen. While not strictly true — Morrison isn’t doing a clean reboot, even if his storyline is fairly self-contained — this is a workable approach so far, and spares me the trouble of wondering what a once-dead Jean Grey is doing walking around, or where the various other X-Men went off to.

As for the book itself, it’s too early for me to make any judgment. The pacing is weird, with significant events happening too quickly and with too little fanfare. In truth, it feels like Morrison is frantically clearing the stage to get the Marvel Universe to where he wants it to be so he can write the story he wants to tell. So, he’s killing off these people, getting rid of that element, and changing things around to introduce these other things. If this all turns out to be relevant to the story he’s telling, and the story turns out to be worth the setup, it’s all good. If not, it’s a waste of time. We’ll see; there are six more volumes of Morrison’s run, and this one was enjoyable enough (certainly well-written on the micro level) that I’ll give them a whirl.

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